World Hockey Championships and Early User Testing Feedback Game Play Testing Challenges

Testing the game is an important part of the process. If you want to help test, please Visit – Become A Beta Tester

There are so many different types of testing, from technical to user experience. The testing here involves real people seeing the game and giving their feedback on it. In the process so far, and we are just getting started, I have learned so much and will share it.

Game Feel Being a multiplayer game, you require wto people to play (we are working on a AI portion later on for single players). So testing as a single person becomes a little tricky. I tried to make a video and share it with people, but it was hard to get a real feel for it from a video. It was also hard to get a feel when you cannot play multiplayer yet. Okay, so we are asking for feedback too early, so now we are planning to wait.

Game Polish – The most common feedback I got was that there were no sound effects and a lack of animation on the game. This was a known ‘incomplete’ as we have not put the final touches to the game or added sounds yet.  We want to get the basics down first then we will do this. Again, too early on testing.

Only One First Impression – So we are asking people to test the game, but you only get one chance to make a first impression. We may soon run out of people to test, and if you want to beta test – do sign up at Become A Beta Tester. We are always looking for people to test the game and give us valuable feedback. Next time, I would wait a little longer before actually showing it to people.

Who Are Your Game Testers – You may remember the episode of Silicon Valley where they only asked engineers to test it and the user experience was just terrible for everyday users like Monica. Well, we tried to give it to both end users, explaining ‘hey, this is not the final product’ but it was hard for some end users to get that it was not done. I am guilty of being a visual person myself. :). I also handed it to people in the industry and they are like, ‘we can’t test it on video or single player’.

So we are working on making it multiplayer before trying to test it again. This is tricky since some programming can just be tweaked and others just have to be written again. We are hoping that most of it will be tweaks; however, our goal is an amazing user game experience.

I am pretty excited about the game experience so far. I am sensing it will give a real hockey feel to the game. This is something a little more tricky on mobile, however I think we have nailed it, but will know for sure only when it hits the market. Feedback is always welcome.

We have gone through several versions of the game play and completely changed the physics on how it was going to work before we started coding. This was a very good thing since if we had gone with our original game play, we would have had to scratch it and start on the new plan again. The goal of the game play was a hockey like feel and to be unique to other game plays on the market. I cannot wait to show it to you.

If you’ve got feedback, please do share it with me.

The Making of World Hockey Championships Update 1

WHC-The-Making-Of-World-Hockey-Championship

This is the first update for the World Hockey championships.

I have been working on the design phase of the game for over a year now. A month ago, we started the programming part.  Starting with game design, the graphic design last year and building a framework for my vision of this game.

The challenge was to find good programming partners who can make our vision come to life. About a month ago, we added a team of programmers who have done a fantastic job so far.  Right now we are a team of 7 (3 programmers, 2 graphic designers, 2 business/marketing/game designers).   I am guessing we have put 2,000 hours in so far and got another 5,000 hours until its completed next year.  Wish us luck.

The goal of this game is for people who want to spend a few moments shooting puck and have a fun, real-time experience. The average gamer has changed, they don’t sit and play for hours, they play for minutes.   They don’t need a deep level of sports.  You don’t need to know the players or build a team. Play for a minute or keep playing for an hour. As you get better, play for more coins against people who are at your level around the world. The real-time experience makes it more fun or you can also choose to play offline.

Now you know the vision and background on how we got here, let me show you what we have done so far. We are working from the outside in, starting on the menu, login, etc.

Update 1

The splash screen when you enter the game has some cool moving lights while the user waits to connect.

World Hockey Championship Splash Screen

You can see that there are two game modes – one on one OR tournament. You can play real time against other people. We have also added other features to make the game more fun including coins, bucks, mini games, missions, etc…more on those as we develop.

 World Hockey Championship

The first of the two games plays in one on one. You can play in real time against another person. If no one is available, you can play against the computer. You choose the amount of coins

 Hockey Game One on One Multiplayer Game

The second game mode is playing in a tournament style. Where the player can play against other players.

Hockey Multiplayer Tournament

The game will have daily missions to earn coins. There are also 3 ongoing missions at all times and life time achievements like win 10 games.

Hockey Game Daily Missions

Stay tuned. I will keep posting as we progress in our development of this game. If you have any suggestions, please reach me at mukul@mokoolapps.com

Cheers,

Mukul