Testing the game is an important part of the process. If you want to help test, please Visit – Become A Beta Tester
There are so many different types of testing, from technical to user experience. The testing here involves real people seeing the game and giving their feedback on it. In the process so far, and we are just getting started, I have learned so much and will share it.
Game Feel – Being a multiplayer game, you require wto people to play (we are working on a AI portion later on for single players). So testing as a single person becomes a little tricky. I tried to make a video and share it with people, but it was hard to get a real feel for it from a video. It was also hard to get a feel when you cannot play multiplayer yet. Okay, so we are asking for feedback too early, so now we are planning to wait.
Game Polish – The most common feedback I got was that there were no sound effects and a lack of animation on the game. This was a known ‘incomplete’ as we have not put the final touches to the game or added sounds yet. We want to get the basics down first then we will do this. Again, too early on testing.
Only One First Impression – So we are asking people to test the game, but you only get one chance to make a first impression. We may soon run out of people to test, and if you want to beta test – do sign up at Become A Beta Tester. We are always looking for people to test the game and give us valuable feedback. Next time, I would wait a little longer before actually showing it to people.
Who Are Your Game Testers – You may remember the episode of Silicon Valley where they only asked engineers to test it and the user experience was just terrible for everyday users like Monica. Well, we tried to give it to both end users, explaining ‘hey, this is not the final product’ but it was hard for some end users to get that it was not done. I am guilty of being a visual person myself. :). I also handed it to people in the industry and they are like, ‘we can’t test it on video or single player’.
So we are working on making it multiplayer before trying to test it again. This is tricky since some programming can just be tweaked and others just have to be written again. We are hoping that most of it will be tweaks; however, our goal is an amazing user game experience.
I am pretty excited about the game experience so far. I am sensing it will give a real hockey feel to the game. This is something a little more tricky on mobile, however I think we have nailed it, but will know for sure only when it hits the market. Feedback is always welcome.
We have gone through several versions of the game play and completely changed the physics on how it was going to work before we started coding. This was a very good thing since if we had gone with our original game play, we would have had to scratch it and start on the new plan again. The goal of the game play was a hockey like feel and to be unique to other game plays on the market. I cannot wait to show it to you.
If you’ve got feedback, please do share it with me.